Case Study: Intel Wireless Display


Role:
0-1 UX Research
Company:
Intel

Research Overview

What is the required quality of experience needed to transform a crude prototype into a market-viable product that  enables a home theatre like viewing experience by wirelessly ‘casting’ media from a PC to large-screen display?

 

What criteria is needed to ensure the product will be useful, usable and desirable for routine usage in home environments?

The 0-1 Research Process

UX research was applied from idea to concept to prototype to scaled production globally.

Generative Research

Identified unmet needs and design requirements with deep-dive contextual in-situ research in living rooms on three continents.

UX Prototyping

Led prototyping of end-to-end solution and conducted task-based usability studies to inform product requirements.

Tactical User Research

Benchmarked usability criteria and tested UX quality prior to product launch.

Strategic Generative Research

Deeply Understanding Context of Use, Unmet Needs, Design Priorities

In-Home Contextual Interviews

30 participants in Hong Kong, Lille, France & Portland, Oregon

Digital Media Consumption Behavior

Preferences, routines, attitudes of wireless display concepts and IPTV usage.

Feature Priorities

Relevance in context and cultural considerations.

Product Opportunities

Innovation drivers and design considerations for product development.

Key Findings

Usage Modeling - Qualitative Themes

From Research To Design

Tactical User Research

    Usability Testing in Cupertino, CA

    Evaluate out of box experience, product perceptions, subjective video quality and core task performance associated with product usage:

    – Setup and connecting

    – Casting and viewing media on large display

    – Switching between connections

    – Disconnecting, resizing display, resetting software

     

    12 participants ages 22-60 who are intermediate notebook PC users, have a high definition television and are consumers of Internet-based video services.

    Tasks Evaluated

    High-Level Summary of UX Issues Encountered

    Assessment of Subjective Video Quality Experience

    Examples of Actionable Outcomes From Research